Hey guys lets play a little game. you get to design your own role for Hell let loose!
Rules:
You have 100 equiptment points you can spend on your roles, each item you choose costs a number of points.
While you can pick as many items from the weapons category as you want you can only pick two of the utility category. These items will grant extra points (with the exception of the binoculars)
There are no restrictions regarding factions so you can theoractily equip your role with a Garand and a Panzershreck if you so wish. You can also buy items multiple times, bandages are always inclusive
Also the items shall somewhat resemble their power ingame but i didn't care about that to much when creating these rules the goal is to have some fun!
Point values of each item:
Weapons Category: M1 Garand - 60 points
M1 Carbine - 60 points
B.A.R - 80 points
Thompsons - 60 points Browning M1919 - 70 points
Bazooka - 40 points
Colt 1911 - 20 points
KAR98K - 50 points
Gewehr 43 - 60 points
MP 40 - 60 points
STG44 - 80 points
MG42 - 75 points
Panzershreck - 35
Luger P08 - 25 points
Walther P38 - 20 points
KAR98K Scoped - 80
M1903 Springfield - 80
Handgrenade - 10 points each
Smokegrenade - 15 points each
AP mine - 5 Points each
AT mine - 5 points each
Utility Category:
Watch + 15 points
Binoculars - 5 points
Ammo Box + 15 points
Morphine + 15 points
Supplies + 15 points
Wrench (Engineer) + 15 points
Wrench (AT Gun) +15 points
Items in purple colour grant their point value as a bonus to your balance instead of costing you.
Example loadout:
Wild Walther:
Walther P38 -20
Walther P38 - 20
7x Handgrenade - 70
Morphine + 10
Wild Walther, grown up in the depths of the black forest in germany is an uncivilized man and so is his art of war he carries two P38s double wealding in combat like the cowboys he so much admired before the war, due to his rural lifestyle he was no stranger to hard labour which in return made his muscles grow exponationally thats why he is the designated grenade lobber of his squad.
Support Psycho:
M1 Carbine - 60 points
Smoke Grenades (x2) - 30
Hand Grenade (x2) - 20
AP Mine (x2) - 10
AT Mine - 5
(A total of -125)
Morphine (x20) + 15
Ammo Box + 15
(+30)
Bandages (x20) - 5
This kit is designed to keep friendlies in the fight as long as feasibly possible with the ultimate support loadout, providing healing and ammo for days as well as flank defense in the form of mine traps, and cover through smoke and frags. The build would theoretically be more offensively destructive than the current medic, being able to aid in assaults in a more "hands on" manner as well as take out garrisons, while at the same time being better equipped for mobile defense play with their versatile mine loadout and smoke. The ammo crate is included to keep the squad well stocked for long engagements and replenish medical supplies, smoke, and mines primarily.
(Wasn't sure if there was a cost difference between the standard 2 bandages for free and a medic's 20 bandage kit so I just set a tentative value)
M1 Carbine......................... - 60 points
(100 - currentTotals)/10 Handgrenades............ - x points
1 Ammoxbox.............. ..... - 5 points
Gernade spam x 1000 :D
Cool. . . I think we need more points, bro. . . I still want a pistol -- lol. But here's my preferred kit: M1 Carbine..........................60
2 Handgrenades.............20
1 Ammo box.......................5
1 Supplies............................15
I'm building mine. What are bandages worth? Or am I just not seeing them?