A Guide to Map Control
Map control is defined by the extent to which your players are occupying the different areas of the battlefield, be it with actual presence (spawns), lines of sight (positions of power), or information feeds (proximity alerts). It applies to not just Hell Let Loose (HLL), but almost any game like chess, football (soccer), etc. In chess you give your pieces more options to move your pieces and limit your opponent’s moves. In football by being in certain parts of the field you can limit the amount of passing options for the other team while also creating some for your team. Map control isn’t always obvious but it should be intuitive when you think about it, especially in shooters. Even something as simple as I am in x area of the map so I can shoot at y area. Let’s look more in depth at how it works in HLL.
Map Control in HLL
In HLL you have map control by having friendly players and spawns in an area and it is clear of most enemies. A majority of HLL strategy is fighting over the map in order to gain map control which provides advantages in taking or defending the active sector. These advantages are anywhere from opening another flank on an enemy position to just being able to get more spawns down to help sustain cap weight in the sector.