CONSOLE / PC GAMES
Online Content Production
+ Community Management
Baptized by Atari, I have been gaming since the beginning. I have been producing high-quality online content since high school. I am a proven leader and a visionary who lives to help realize dreams. Moreover, I love a challenge. In fact, the bigger and more sophisticated the challenge, the better. And I always shoot for the stars. A technically-minded social magnet with an eye for aesthetics, creating great content, and building an amazing online gaming community is what I was born to do.
Below you will find my education and work histories. I have included a few past projects that I believe are key to understanding me and what I can do for you. Thank you and enjoy.
You never know how many lives you've reached until they reach back. Thank you so much, everyone.
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"I've only been a part of this community for a couple of weeks, but right from the start I could see that you have created and fostered a community like nothing I have seen online ever before. That is truly an amazing achievement, Sir."
What a Game Community Manager Can Do For You and Why That GCM "Must" Be Me
Written by David Allen Farrell
A game community manager's number-one job is to grow your online gaming community. They do this using a variety of integrated social media platforms, combined with data-collection tools that track player engagement. The aim of the GCM's resulting strategies and campaigns, however, is not just quantity but quality. And here's why.
It's no secret that online gaming communities can be tough places. Big-brand game developers continue to make headlines for the harsh or altogether-abusive behavior of a few bad apples rotting their player bases. Most experts agree that the causes of this "toxicity" in online gaming are unsurprising (Lapolla, 2020):
● the general discontent of our time
● the anonymity online personas afford players
● and the inherent difficulty of addressing such problems online
Whatever the causes, the booming video game industry is still only just getting started (GVS, 2020). As competition between brands heats up, public scrutiny of title cultures will intensify. At some point, the "quality" of the online gaming experience will decide the fates of indie start-ups and big-brand franchises alike.
Hire me as your game community manager, and I will establish, maintain, and expand an explicitly pro-dev, pro-game, pro-wider-community culture around your title(s) that is self-propagating to boot. Self-propagation is the root of organic growth in any industry but is absolutely vital to success in gaming.
What we're ultimately talking about here is return on investment. Hire me, and I will maximize your ROI, not just through the online culture(s) I create, but by way of my many additional value-adding skills and experience:
● Adept at audio/video production
● Adept at motion graphics
● Adept at graphic design
● Adept at web design
● Intellectually agile
● Thrives under stress
● A proven real-world leader
● Excellent interpersonal skills
● Exceptional communication skills
● Aware of game-development principles
● Possess some game-development experience
This website is an example of my artistic sensibility, my prowess in design, as well as my technical depth. Every one of the sample projects was developed, organized, and produced by me. I invite you to have a look around.
Simply put, I love what I do. And I love the people I do it for. Best of all is that they love me back. If for whatever reason you decide not to hire me, don't also pass on the one thing that really makes a GCM great. As Joe Pishgar puts it, a great GCM is someone who can "fall in love with your community."
Look around as you listen, and enjoy!
In my farewell address to the HLLTC, which included friends and partners from the wider HLL gaming community, I recount the HLLTC's founding nearly two years ago and why we do what we do.
Our rules never changed:
● Be kind
● Be patient
● Lead by example
For the purposes of this post, a segment was edited from the video. This segment detailed my final act as "Training Camp Architect," which was to hand over control of the HLLTC to capable, trusted friends. It is the duty of every game community manager to ensure such a transition upon exit.
The proof is in the pudding. I can talk myself up all day long, but what others have to say about me carries far more weight. Please take a moment to read the quotes in my "Community Feedback" section. If you'd like to review the original sources for these quotes, here is the gofundme page the HLL community set up to help me. And here are their responses to my HLLTC resignation post.
Integrated to Reach Wherever Possible
I have built communities on all these platforms, except Steam and TikTok. Steam is reserved for game developers. I've done my homework and cannot wait to get my hands on a "Greenlight" account, and here's why.
Steam provides immediate authoritative clout online for any game title and has excellent tools for leveraging community-generated content. Though Steam takes a big bite out of dev profits, until there's a wallet-friendly alternative, Steam is a powerful, high-profile must-have account. I can help you make the most of it.
TikTok (highlighted red) is not currently very popular among gamer. However, due to its meteoric rise in 2020, TikTok is worth investigating. Those greyed are ancillary.
Mitigate the Mean for Higher Profits
WatchMojo.com | Over 23.5M Subscribers
In this video, the good people over at WatchMojo.com countdown the top 20 most toxic video game communities ever.
GROW INDIE GROW
For many titles, the more teams you have in your community, the healthier your community is. I cultivate teams.
This website was commissioned by Easy Company 506h PIR, a relatively new HLL team at the time, in the summer of 2020. I designed this website using Wix. Easy Co. needed a new logo and a fresh look. I saw the project as an opportunity to inspire other Hell Let Loose teams to establish or improve their own online footprints. A pro-looking website says you have arrived.
I then created a video tutorial showing teams how to build a site for FREE (see below).
In cooperation with 20th PzG (another new HLL team), Easy Company 506th PIR took first place in the HLL International Cup 2020, organized and hosted by my team at the HLLTC - click here. First place included the following community-building prizes.
Easy's promo (top) was done in black-n-white, which is typical of most WW2 footage. For the 20th PzG promo (bottom), I went colorized, made popular by the "WW2 In Color" documentary. Both were designed to inspire other HLL teams.
Easy's promo (on the left) was done in black-n-white, which is typical of most WW2 footage. For the 20th PzG promo (on the right), I went colorized, made popular by the "WW2 In Color" documentary. Both were designed to inspire other HLL teams.
GAME SPECIFIC APPS
The GOD-1 Hand-held Artillery Calculator (GODHAC) is a web-based app for HLL.
Web-based apps and utilities are better than traditional apps. They can be developed for use by everyone without needing to license for specific phones. Built using GameMaker Studio, this app is HTML 5.
Coding projects like "GODHAC" are very interesting to me. Though I am not a coder in the strictest sense of the title, I do enjoy coding projects. I love combining form and function, so to speak. Calculators like this are functionally simple, but in form is where the GODHAC excels.
With my deep design history and lifetime of leadership experience, I am ideal to head your game support teams. For the indie developer, there are few as multifaceted, dedicated, and ambitious as myself.
Fit for the times, every amazing thing I have accomplished was done entirely remotely.